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Flower Movie | ||||||
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Helix Movie | ||||||
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Star Movie | ||||||
Imagine the camera as a space
vehicle and not restricted
Camera-n is an experiment in cinematography and animation focusing on the virtual camera itself to create dynamic abstract visuals. Manipulating the position, angle, speed, and viewing frustum of the camera creates new kinetic forms. The virtual camera moves along the geometric paths, looks at the abstract object, and forms the resulting images. |
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Camera-n is inspired by the works
of abstract animator and film maker Norman McLaren and sculptor Anthony
Caro. Norman McLaren's abstract animations were drawn directly on the
film strips. His films are inspirational because they were created
by manipulating the film medium itself. Today, the image generated
in computer animation is partly based on the virtual camera. But the
qualities of camera usage in the virtual environment is considered
as it is in the real world cameras. By experimenting with the core
mechanisms of the virtual camera we can create new forms in animation.
Camera is also a vehicle that connects the space and objects. This
relationship has been examined in the works of sculptor Anthony Caro.
Caro states that understanding his sculpture needs walking along and
around the piece. Inspired by his way of viewing a sculpture from multiple
angles, why not view the camera as something that can have a behavior
while it is exploring abstract sculptures and spaces? Camera-n combines concepts from sculpture and architecture for constructing a new vision in abstract moving image. By using geometric procedures for the virtual camera that employs virtual 3d space, we can expand the early experiments in the medium of moving image. |
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Selected camera positions in relation to the object. | ![]() |
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* Zakia, Richard D. "Perception
and Imaging", 2nd ed, Focal Press, p.98 Norman McLaren's abstract animations were drawn directly on the film strips. His films are inspirational for this work because they were created by manipulating the film medium itself. The relationship between the sculpture and architecture, and the fusion of both has been important for Anthony Caro. In his work "Early One Morning" (1962) Caro created three horizontal levels: an extended arm, a level plane, and the ground itself. |