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Digital networks have been widely
used for transmitting messages that contain information in the form
of text, image, sound, or video. While our experience with networks
is highly informational through digital media, it doesn't reflect the
physical qualities of human activity. Through integrating information
processing and networking technologies into architectural elements,
it is possible to explore new experiences in physical space. Under
Control is a networked dynamic ceiling that is responsive to people
passing by or standing under it. Under Control transmits negative and
positive physical space as a message over a digital network. Due to the time constraints only a two tile prototype is produced. In this prototype, two dynamic ceiling tiles send their changing forms to each other through the two-wire interface. Each tile moves up and down both by the interaction of people passing under them and by the messages received from the other tile. > Interactivity Sketch |
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Ceiling tiles are laser cut cardboards. The infrared sensor is placed in the center of the board. On the left is the controller board designed to control the sensors and the motors. | |||||||||
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Two pulleys are laser cut and manufactured from acrylic and cardboard. Each controller board drives a pulley. | |||||||||
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The cardboard body of the pulley was strong enough to hold a big stepper motor. Two-wire interface is used for sending and receiving data between the controllers. | |||||||||
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Sharp infrared sensors are placed in the center of the cardboard tiles. These sensors are also controlled by the same controller boards. The sketch on the far left shows the control and communication mechanism. | |||||||||
Related Similar aspects of interactivity in architectural space has been explored by these projects and people: Aegis Hyposurface by Mark Goulthorpe Trans-ports Muscle by ONL, Kas Oosterhuis, Ilona Lenard, TU Delft R&Sie, Francois Roche, Stéphanie Lavaux Communication through tangible media has been explored in inTouch (1997) and PegBlocks (2000) projects by Tangible Media Group at the MIT Media Laboratory. Natalie Jeremijenko's Live Wire project (1994) is one of the early examples of information visualization in physical space. |